Download rise of nations full version
What's more, you'll be pleased to know that all the above options can be implemented in the multiplayer game. So, Rise Of Nations is here, and with it comes a foil-wrapped freshness and unique perspective that we have never seen before; revolutionary national borders, a world domination campaign, 18 different playable cultures, 32 luxury resources and crucially, that all-important gameplay.
Graphically, there is certainly room for improvement, and doubtless a full 3D assault on the likes of Age of Mythology , Generals and Total War is the next step forward.
Sticky moments in economy management and the occasional pathfinding mishap are further shortcomings, and ultimately it means RoN equals but doesn't better Total War.
But these are minor flaws, and we're not taking anything away from what BHG has achieved with, and let's not forget this, its very first release. If you're looking for an endlessly entertaining, bold new direction in strategy gaming then look no further than Rise Of Nations. Quite simply, it's one of the most satisfying and addictive RTS games ever crafted.
There will of course be those who rue the lack of a story-based campaign, but it's not all bad news on this front. RoN ships with a scenario and script editor, so if you really want a linear, plot-driven campaign you can bet that dozens of home-made challenges will be springing up on the Internet within a couple of weeks of the game's release.
More to the point, the door has been left wide open for developer BHG itself to provide that kind of entertainment in a future expansion pack. But for now, as far as we're concerned it actually makes a pleasant change to have an RTS that doesn't force some hastily contrived plot upon you. Which means for once we don't have to moan about it either. A primary reason to say 'no' would perhaps be the visuals, which were ropey even back in the day the day in question being one in Beyond this however, Rise Of Nations remains an eminently playable experience.
In describing the game to a layman you might say it's Civilization but an RTS that looks a lot like Age Of Empires but also has a Total War-style strategic map - but you'd honestly be doing it an injustice. You can get lost for hours in its empire-building and Risk aura, meaning that even if the economics bits can get a little overbearing, it still comfortably holds its own these days. In addition to wrapping up all the historical eras in one product, RoN improves on those games in significant ways.
It's also a streamlined response to rival Empire Earth. Stretching from the beginnings of civilization to the Information Age, history here is divided into seven eras. And though there are fewer unit types overall, each nation has multiple uniques. The system for advancing eras is at once more sensible and elaborate. Acquisition of resources is less frustrating. Resources never deplete. Gold is now called Wealth.
And a new Knowledge resource is a factor in advancing through both research and eras. The game scale is different. The exclusion of walls is the most obvious evidence of this. You can build towers and redoubts for defense, but your territory cannot be connected up with masonry. It's nations now, see, and what you have instead are national borders -- which auto-adjust depending on what you've built. Other details folks might miss can be chalked up to this scale change, some not. The visuals are tops, to be expected considering the publisher.
Some of the unit behaviors at times may have you sitting back to watch -- in particular the flight operations of the air bases are visually logical and aerial dogfights verge on the spectacular.
Where this game really innovates is with the campaign game. This gives the most interesting and unique experiences yet in a RTS game, and one of the best long-form solitaire features in any genre. The Hanging Gardens wonder, which occurs in the subsequent age, is a significant advantage for monetary boomers, while the Forbidden City and Red Fort can be utilized to truly push your lines around.
Toss in the new government powers and Rise of Nations gets significantly greater action much prior. They additionally give you new uber-commanders called loyalists, units like the saint units of Warcraft III. Quite possibly the main parts of governments are they way they broadcast your expectations to different players.
At each stage, you can pick between a serene monetary framework or a military framework, which is then reported to everybody playing. If a nation loses all of its cities, then that nation has lost that battle. Generalship is also needed in this game like most RTS games; this includes a knowledge of the troops and what they are good at fighting pikemen will kill cavalry easier than cannon will.
Learning the surrounding terrain of one's empire to defend from attack and to flank an enemy army will allow a player to fight more efficiently. Generals can also be created from a fort to aid an army. Five tactical formations are also available, including the ability to compress or expand the line of battle.
When a formation is chosen, the selected units automatically reposition themselves accordingly, typically with faster moving units in the front and slower moving, vulnerable units in the rear.
Rise of Nations: Thrones and Patriots is a thoroughly engrossing game for history buffs and general gamers alike.
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